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AmigActive 10
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cheekyms.c
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C/C++ Source or Header
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2000-04-04
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6KB
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219 lines
/*************************************************************************
Universal Cheeky Mouse Driver
(c)Lee Taylor May/June 1998, All rights reserved.
For use only in offical Mame releases.
Not to be distributed as part of any commerical work.
**************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void cheekyms_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void cheekyms_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( cheekyms_sprite_w );
WRITE_HANDLER( cheekyms_port_40_w );
WRITE_HANDLER( cheekyms_port_80_w );
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM},
{ 0x3000, 0x33ff, MRA_RAM},
{ 0x3800, 0x3bff, MRA_RAM}, /* screen RAM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x3000, 0x33ff, MWA_RAM },
{ 0x3800, 0x3bff, videoram_w, &videoram, &videoram_size },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r },
{ 0x01, 0x01, input_port_1_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x20, 0x3f, cheekyms_sprite_w },
{ 0x40, 0x40, cheekyms_port_40_w },
{ 0x80, 0x80, cheekyms_port_80_w },
{ -1 } /* end of table */
};
static int cheekyms_interrupt(void)
{
if (readinputport(2) & 1) /* Coin */
return nmi_interrupt();
else return interrupt();
}
INPUT_PORTS_START( cheekyms )
PORT_START /* IN0 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
//PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x40, "3000" )
PORT_DIPSETTING( 0x80, "4500" )
PORT_DIPSETTING( 0xc0, "6000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* FAKE */
/* The coin slots are not memory mapped. Coin causes a NMI, */
/* This fake input port is used by the interrupt */
/* handler to be notified of coin insertions. We use IMPULSE to */
/* trigger exactly one interrupt, without having to check when the */
/* user releases the key. */
PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 16*16 sprites */
256, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 256*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 64*32*8, 0 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &spritelayout, 32*4, 16 },
{ -1 } /* end of array */
};
static struct DACinterface dac_interface =
{
1,
{ 100 }
};
static struct MachineDriver machine_driver_cheekyms =
{
/* basic machine hardware */
{
{
CPU_Z80,
5000000/2, /* 2.5 Mhz */
readmem, writemem,
readport, writeport,
cheekyms_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 4*8, 28*8-1 },
gfxdecodeinfo,
64*3,64*3,
cheekyms_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
cheekyms_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( cheekyms )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cm03.c5", 0x0000, 0x0800, 0x1ad0cb40 )
ROM_LOAD( "cm04.c6", 0x0800, 0x0800, 0x2238f607 )
ROM_LOAD( "cm05.c7", 0x1000, 0x0800, 0x4169eba8 )
ROM_LOAD( "cm06.c8", 0x1800, 0x0800, 0x7031660c )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "cm01.c1", 0x0000, 0x0800, 0x26f73bd7 )
ROM_LOAD( "cm02.c2", 0x0800, 0x0800, 0x885887c3 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "cm07.n5", 0x0000, 0x0800, 0x2738c88d )
ROM_LOAD( "cm08.n6", 0x0800, 0x0800, 0xb3fbd4ac )
ROM_REGION( 0x0060, REGION_PROMS )
ROM_LOAD( "cm.m8", 0x0000, 0x0020, 0x2386bc68 ) /* Character colors \ Selected by Bit 6 of Port 0x80 */
ROM_LOAD( "cm.m9", 0x0020, 0x0020, 0xdb9c59a5 ) /* Character colors / */
ROM_LOAD( "cm.p3", 0x0040, 0x0020, 0x6ac41516 ) /* Sprite colors */
ROM_END
GAMEX( 1980?, cheekyms, 0, cheekyms, cheekyms, 0, ROT270, "Universal", "Cheeky Mouse", GAME_WRONG_COLORS | GAME_IMPERFECT_SOUND )